For the complete documentation index, see llms.txt. This page is also available as Markdown.
Three.JS: The JavaScript Library for 3D Graphics
Introduction
Three.js is a powerful JavaScript library used to create 3D graphics, animations, and interactive experiences in the browser using WebGL. It simplifies 3D rendering without requiring developers to write raw WebGL code, making it easier to build stunning 3D websites, games, and visualizations.
Why Use Three.js?
Easy to Use – Simplifies complex WebGL programming.
High Performance – Uses GPU acceleration for rendering.
Cross-Platform – Runs on desktops, mobile devices, and VR/AR.
Interactive & Animated – Supports physics, shaders, and particle systems.
Massive Community – Well-supported with many examples and plugins.
Installation
You can install Three.js via npm or use a CDN.
Using npm (Recommended)
npminstallthree
Using CDN (Quick Start)
Basic Three.js Scene
A Three.js scene typically consists of:
1️⃣ Scene – The 3D world that holds objects.
2️⃣ Camera – The viewpoint for rendering the scene.
3️⃣ Renderer – The engine that draws 3D objects on the screen.
4️⃣ Objects – Geometries (cubes, spheres) added to the scene.
Example: Creating a Simple 3D Scene with a Rotating Cube
Core Concepts in Three.js
1. Scene, Camera, and Renderer
Scene – The 3D world where objects exist.
Camera – The "eye" that views the scene (Perspective or Orthographic).
Renderer – Converts 3D objects into pixels.
2. Lights
Lighting is essential for realistic 3D rendering.
Types of Lights:
THREE.AmbientLight() – General light for the entire scene.
THREE.PointLight() – Light from a point source, like a bulb.
Post-processing Effects – Use Bloom, Depth of Field, Motion Blur.
Conclusion
Three.js is the best choice for web-based 3D graphics. It allows developers to build interactive 3D experiences, games, data visualizations, and AR/VR applications.